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Information is copyright 2001-2021 by Astruc Pierre, also known as RCK.
Readers may not modify, publish, transmit or in any way exploit any of the contents of this site, in whole or in part, without the express prior permission of the copyright holder. Direct comments to the appropriate person. All rights reserved.

Mars Tank Attack - new Amiga game!
Posted by softwarefailure - 17 April 2021 17:11

The game runs with all sound and graphic features if you load and start it with the Hollywood Player. This Player is provided by Andreas Falkenhahn.
Download your Player on

If you like this game - please make a PayPal Donation on our Website. Only with your help we will be able to provide more games for free.
Please send bug reports directly to my email-adress. Thanx.

The goal of this little computer game is destroying the battle tank of the enemy.
This game is a remake of the Howitzer Duell from Juma so far.

To steer your tank - angle and power - use the CURSOR keys.
Use the ENTER key to finally shoot.
One player - two player - computer alone

If you loose all tanks - this means GAME OVER.

More information and download here:
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New version of Remote Desktop for AmigaOS 3.x 68k (and OS4.x) - Update!
Posted by DarrenHD - 15 April 2021 18:14

Hello! I am happy to announce that we are working on a new version of the Remote Desktop client for AmigaOS 3.x (68k). It will also work on OS 4.x.

The RDesktop client allows your Amiga to bring up (in a window or full screen) the desktop of your Windows computer. So you can access your Windows computer directly from the comfort of your Amiga. It supports playing sound from the Windows computer to your Amiga computer through AHI.


We are working on developing a new version of RDesktop for 68K (AmigaOS 3.x) computers and compatibles. It will require AmiSSL 4.9 and the latest codesets from Aminet. It will have a netdisk=sys: feature where your Amiga directory will show up on the Windows side so you can copy files back and forth. Of course it will have RemoteAudio, Full Screen, a GUI (requires MUI5), and other features. It will be released based on the latest rdesktop code base. I have tested it on a real Amiga 4000, an Amithlon system, and a Vampire-equipped system so far. Tested to work on OS4.x as well.

Anyone who makes a donation (small or large) to encourage the developer (Micha? ?ukowski) to keep motivated will immediately receive the latest beta version via e-mail. I would hope the release version is ready in 1-2 months.

You can make a donation here:

Scroll down about half way on that page and click the Donate button.

Thank you very much and we look forward to releasing the final version!

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Shadow Warrior for Amiga
Posted by Solo Kazuki - 12 April 2021 20:59
Solo Kazuki's Avatar  BSzili is now working on Shadow Warrior port for Amiga.
Here is short gameplay of beta version.

Planned requirements for final version are:
- 68040 or 68060 processor with FPU
- Kickstart 3.0
- AGA chipset or RTG card
- 16 MB FastRAM
- 50 MB disk space

Recommended is fast 68060 and 32MB of FastRAM.

Here are infos about public version.
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Posted by TroyWilkins - 11 April 2021 05:53
TroyWilkins's Avatar  Not sure if this belongs in news or somewhere else, so if this is in the wrong place I apologise. I did a search but couldn't find any topics here that referred to

I'm not sure if anyone else here knows about this yet or not, but a YouTube channel called Action Retro has launched these two sites, designed specifically to work on retro computers from the 80s and 90s. Because they're a Apple Macintosh focused channel, their aim was to get at least some of the web usable on 68K based Macs, but they also show it working on a Windows 95 Toshiba ultraportable and an Apple IIe!

Of course my first thought was that this would also work on AWeb and IBrowse, and sure enough on my AmiKit XE install they worked perfectly!

I thought perhaps other people here may be interested.

Here's the video for more information:
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Wrong Way Driver - New Amiga OCS Game by aBYSs
Posted by pink^abyss - 09 April 2021 19:07
aBYSs released a new Amiga OCS mini-game in 60kb called:

You took the wrong way on the highway and your gas is running out...

Needs Amiga 500 (Pal) + 512k Mem or better
Code, Gfx & Audio: Pink

- Up/Down: Move
- Fire button: Acclerate (when you bought the extra!)

- ESC: Exit

The audio was created with PreTracker.
All coding was done with "Amiga C/C++ Compile, Debug & Profile" by Bartman/aBYSs.

Ingame 'on the fly' decompression was done with Doynamite by Doynax.
Executable compression was done with Shrinkler by Bifat/Tek.

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IBrowse 2.5.4 Now Available
Posted by Futaura - 03 April 2021 15:01
Futaura's Avatar 

IBrowse 2.5.4 is now available for download for both AmigaOS 3.x and AmigaOS 4.1FE (AmiUpdate can be also be used to update your installation).

This is the fourth free update for registered users of IBrowse 2.5. IBrowse 2.4 and 1.x users may upgrade to IBrowse 2.5.4 via our store at discounted rates.

It is mainly a maintenance release with refinements and improvements to features introduced in IBrowse 2.5, with some other developments held back until they are stable and complete. We hope to have addressed all of the issues raised since the release of IBrowse 2.5.3 last year, whilst adding a few new features too. See the history log or changes list for a full breakdown of all the changes made in IBrowse 2.5.

We have also added the English Amiga Board as a fastlink in the default IBrowse settings, as this is a friendly place that all Amiga users should be aware of, if they're not already
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A/NES v1.2 released!
Posted by oRBIT - 03 April 2021 13:34
It was 15 years(!) ago A/NES, a NES emulator for classic AGA Amigas, got an update, but now it's back! I've dusted off the old sourcecode and worked a bit with it. And this is hopefully just the beginning..

The news are:
* Minor graphics optimizations.
* Rewrote stack-handling code (no more "stack overflow" errors).
* Fixed bug related to Sprite-DMA that could crash the game.
* Removed some old debug-code that slowed things down (oops)
* Added mapper 87

Download here:
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Chocolate Doom port to 68K RTG
Posted by NovaCoder - 03 April 2021 00:43
NovaCoder's Avatar  I was very bored recently so I decided to do yet another DOOM port (my 4th), anyway this one uses Chocolate Doom and includes ports of ports of Heretic, Hexen and Strife.

I've only had the chance to give them a very quick test myself but they seem to be working okay. No idea of performance on a real Amiga as I don't own one these days but it might be okay if you reduce the resolution back down to the native resolution. Be warned that trying to decompress OGG music files in real-time on an 060 while also playing a game isn't going to be pretty.


1) An RTG Amiga
2) 68060 processor or better
3) 32MB of FAST RAM
4) The original games (or demos)
5) OGG compressed music packs for music playback
6) AHI installed and configured


1) No network or multi-player support
2) No Joystick support
3) No window mode support (during gameplay)
4) Only OGG/WAV music supported

I'll upload it to the Zone here and also to AmiNet soon.

Download -> Chocolate_DOOM

My other DOOM ports:

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AmiSSL 4.9 Now Available
Posted by Futaura - 02 April 2021 21:49
Futaura's Avatar 

The AmiSSL project is a collaborative effort to develop a shared library for Amiga-based systems (AmigaOS, MorphOS, AROS, etc.) based on the OpenSSL cryptographic library toolkit. The library together with its provided software development kit (SDK) tries to be 100% API/ABI compatible to the OpenSSL version it is based on. In addition, due to its shared library nature it can be used by several Amiga applications at the same time. Many applications already make use of AmiSSL - the shared library concept saves memory and allows developers to easily integrate a modern, stable, optimised SSL/TLS and cryptographic solution into their applications with minimum effort. With regular AmiSSL updates, applications and users additionally benefit from OpenSSL upgrades and security fixes, without authors needing to update their own code.

AmiSSL 4.9 is available for download from (or via AmiUpdate) and contains the following modifications:
  • Updated OpenSSL backend to full compatibility to latest OpenSSL 1.1.1k (25.03.2021) version, which brings security and bug fixes.
  • Simplified and improved logic in amisslmaster.library for choosing which libraries to open.
  • Installer will now delete redundant AmiSSLv4 libraries where possible.
  • Added Swedish installer translation.
  • Updated icons with more modern GlowIcons.
  • Added sample openssl.cnf file and helper script to the installation.
  • Added documentation to OpenSSL.doc.
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VirusZ & xvs.library is back, but needs help
Posted by Jan-VHT - 31 March 2021 13:02
Jan-VHT's Avatar  Georg Wittmann (Former Hörmann) is back to make changes to VirusZ and xvs.library, but Georg needs your help.

George writes:
After 15 years of doing absolutely nothing on my Amiga, and many people asking me again and again if I would like to release the sourcecodes of VirusZ and xvs.library, I now have decided to do so...
But before that, I finally want to fix VirusZ and xvs.library for MorphOS, AROS and AmigaOS 4.x systems, and therefore I need some help as I actually don't have any of these systems (only AROS inside WinUAE as m68k version).

So this is why I've written this small tool here. MAA4SIC just collects information about your system and dumps that to your Shell window. Just redirect the output to a file and send it to schorsch.wittmann at if you are running on MorphOS, AROS or AmigaOS 4.x

MOS/AROS/AOS4 System Info Collector tool - Download (From Aminet)
MOS/AROS/AOS4 System Info Collector text - Read Me (From Aminet

Read about you can help Georg here

Thanks in advance for any help...
Georg Wittmann (Former Hörmann)

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amigaXfer: Fast agentless serial port transfer tool. Bootstrap Amiga w/o floppies.
Posted by admiral - 25 March 2021 13:00
amigaXfer is an easy to use GUI tool for lightning fast serial-port floppy and file transfers.

All Classic Amiga models are supported. All AmigaOS (1.x/2.x/3.x), all Kickstart versions (I have tested 34/37/39/40/45).
All you need is an Amiga, another computer and a serial cable (any null-modem will work, only 3 wires used).

Its main feature is that it does not require special software on the Amiga side, as it uses the kickstart's builtin serial debugger.

The easiest way to get into the debugger and use amigaXfer is via the extra workbench menu when wb is loaded via loadwb -debug.

Additionally, it can be used to bootstrap an Amiga without bootable floppies.

By disabling interrupts and polling the serial port directly, speeds as high as
512kbps are achieved, even on a basic Amiga 500 with its 7MHz cpu clock.

Both floppy images and files can be transferred in both directions.

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Amiga Future is on the lookout for major re-inforcements in our 25th year
Posted by AndreasM - 24 March 2021 15:55
AndreasM's Avatar  As our printed issues of the Amiga Future magazine has been in regular publication for almost 25 years, it is now time to massively increase our team that edits the magazine and webpage. The intention is to spread the workload of our entire team and to divide it over more shoulders, so the workload for each editorial team member involved gets reduced, though as a result of this staff increase, we also want to increase its overall quality.

So, that the next 25 years will be somewhat easier for everyone involved.

The list of personnel we are looking for is quite long:

* Editors for the print edition of the Amiga Future
* Translators for the print edition of the Amiga Future
* News editors for the Amiga Future homepage
* Full commitment on the Amiga Future webpage
* Advertising management for the magazine and website
* Maybe offer some suggestions for how else you can assist us?

Editors for the printed issues of the Amiga Future
We are particularly interested in coverage of these areas:

* Demo scene
* Applications 68k
* Games 68k, AmigaOS4, MorphOS
* Hardware (all system areas)

Would you like to work on our print magazine for the Amiga that has been around for almost 25 years?

Then just get in touch with us.

The following requirements are these, but should go without saying:

* You should own an Amiga, which is logical!
* You should not only own your Amiga, but use it. As in, you need to know the way your Amiga generally works.
* Your spelling doesn't need to be perfect but reasonably OK.
* It is of course ideal if you have already written reports.
* Of course you should also have enough spare time to invest with us and interest in doing so.

Translator for the print edition of the Amiga Future
The Amiga Future is in German and English.
As a result, articles have to be translated into each respective language.
We have sufficient translators for the Amiga Future.
However, when it comes to submitting articles, many text files need to be translated in a relatively short time. This is our famous bottleneck that regularly creates undue and unwelcome stress to all.
So, we want to permanently solve this problem.

To alleviate this problem, we are looking for more translators to bolster support for our printed issues of Amiga Future.

Our requirements are that you should possess good grammar and spelling in your own language (German or English) and also understand the German or English language as well.

That is so you are able to understand what you are translating. However, basic knowledge of the Amiga is necessary in all cases.

News editors for the Amiga Future homepage
The news area of the Amiga Future webpage has grown a lot over the last few years, but that's not enough for our needs.
In the long term it is our goal that all Amiga news can be found on the Amiga Future webpage, and of course we also want more in-depth news.

Some users already take care of the news on the webpage, but we still need to achieve our long-term goals as well, so major reinforcement in the news team is still required.

Full versions for the Amiga Future homepage
We continue to publish full commercial versions on the Amiga Future webpage, as we have done for many years.
The aim is to offer users improved free and legal download options.

The effort to enable this is now somewhat overwhelming:

As the rights holder for such software must be found. That alone is often very difficult.
After that you need to have their permission to publish such software.
In many cases, the software itself has to be searched around for.
At the end of the day, a package has to be put together, which can then be published on our webpage.

So, we are looking for users who can support us as independently as possible.

Advertising in the magazine and on the website
In our Amiga Future printed magazine we are currently quite well supported with advertisements.
Nevertheless, we are constantly looking for other long term advertisers for the magazine.

It looks a little different on the Amiga Future webpage. We also have advertisements there, but not as much as we'd like.
We are quite openly looking for long-term advertisers there.

Advertising is a very important benefit to us, as advertising greatly supports our costs.

Without advertising, a magazine like our Amiga Future, as well as our webpage, would not be possible in the long term.

How else can you help us?
- We look forward to each and every subscription and recommendation that is made for our magazine, both of which are greatly appreciated.
We have a constantly increasing circulation, which is obviously good news for our magazine.
However, for our goals to be achieved, a boosted content edition is required.

- Provided that we can supplement our editorial team for the magazine, one of our next goals is to permanently increase the number of pages in the Amiga Future. However, this will require additional subscribers as well as sufficient long-term advertising customers. A sponsor wouldn't be a bad thing either, but that is probably unrealistic.

- We also want to improve distributing messages about the Amiga Future magazine.
Do you have a news page, a blog or something similar and would like to publish news reports about the Amiga Future? Then contact us. We are happy to add you into our News distribution list.

- We are continually looking for places where we could add meaningful (!) advertising for the Amiga Future.

- From the start of this year we have been getting to grips with using our new software to manage subscribers, bills and other data.
Now, at last, it is possible to send Amiga Future subscription invoices via email. If someone wants to accept a subscription offer sent that way then please contact us directly, as it saves us a lot of work when placing the invoices.

- With our new software, it is now easier to manage subscription bills by direct debit, which also saves us more time.
We hope that as many readers as possible will use the direct debit method of payment. You can find a PDF form for this purpose at the URL:
Currently, direct debits are only possible within Germany.
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Hollywood 9.0: Sugarcane released
Posted by softwarefailure - 22 March 2021 13:10

After more than 2 years of development, Airsoft Softwair, the hardest working men in code business, are proud to announce the immediate availability of Hollywood 9: Sugarcane. Hollywood is a programming language that can be used to create a wide variety of programs, ranging from games and GUI-based applications for desktop systems to mobile apps for Android and iOS. Hollywood's special feature is its support for retro platforms (e.g. AmigaOS, MorphOS, AROS) and modern operating systems (e.g. Windows, macOS, Linux) alike. It comes with a library of almost 1000 commands and its functionality can be extended further through over 30 plugins which are available for free download.

Version 9.0 is a massive update, the biggest since 6.0, and comes with many new features. Here is a non-exhaustive list of what's new in Hollywood 9.0:

* Almost 100 new commands for lots of new programming fun!
* A blast from the past: Huge palette library for all kinds of retro effects!
* Special palette mode for Hollywood displays, brushes, and animations
* Convenient data serialization to/from JSON
* Vector animation support
* Direct2D support on Windows for GPU-accelerated graphics
* GTK+3 support on Linux
* Support for immersive mode on Android
* Text renderer can lay out text as (un)ordered lists
* Many commands can run asynchronously now
* IFF ANIM write support
* Windows Imaging Component support
* Improved internationalization (i18n) support
* Massive speed improvement for table library
* Less memory consumption
* Media Foundation support on Windows for GPU-accelerated video playback
* Program output and return code can be captured
* Major extensions in the plugin interface
* Network interface is much more powerful now
* Ready for RapaGUI 2.0!
* Ready for at least three 9.0-exclusive plugins!
* Over 100 new pages of PDF documentation, now 1166 altogether!
* Lots of other changes, optimizations and bug fixes

Hollywood 9 is the ultimate Multimedia experience and a must-have for all creative people. Hollywood is available on CD and as a download version. Both versions include Hollywood for all supported platforms. Buying Hollywood gives you a single-user license for all 15 platforms supported by Hollywood. If you already own Hollywood, you can buy a discounted upgrade version. People who bought Hollywood 8 in 2021 can request a free upgrade.

Hollywood is the ultimate bridge between all the different AmigaOS compatible platforms and the other three modern desktop systems, Windows, macOS, and Linux! Additionally, Hollywood also supports the Android and iOS platforms. A truly unique feature is the ability to cross-compile native executables for many different platforms including: AmigaOS3, AmigaOS4, WarpOS, MorphOS, AROS (x86), Windows (x86, x64), macOS (x86, x64, ppc), Linux (x86, x64, ppc, arm), and Android/iOS with optionally available add-ons. You don't even have to own these platforms in order to compile executables for them. It's enough to run Hollywood on one of the supported platforms and then compile programs for all the others! Only Hollywood makes it possible. If you want to learn more about Hollywood, please visit the the official Hollywood portal which also has a forum for all questions concerning Hollywood.

More details here:
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AROS One x86 v1.5 Realized
Posted by AMIGASYSTEM - 19 March 2021 09:46

AROS One x86 v1.5 ISO DVD: Download

AROS One x86 v1.5 USB Flash: Download, to burn the USB image we recommend using the software Rufus, but you can also use the software Etcher.

AROS One x86 New version of my Distribution based on the new Core by Deadwood, among the novelties a USB Flash App to Create Live Pendrive, App created by Paolone that I thank and modified by me to make it compatible on AROS One.

AROS One is now also distributed in the "Pendrive Image" format, once this image is burned on a 4GB or larger Pendrive it will allow you to recreate a Live USB that can be booted on all supported PCs and consequently install AROS on HD without the need for a DVD.

What's new in AROS One v1.5

Updates and New Software:
- AROS-20180415-1 Core Update (March 2021)
- App Live USB to Create Live Pendrive
- Added and improved file associations to icons and Dopus4
- ZuneARC Added support LZX, Tar.Z, .Tar.gz, .Bz2
- arSFSDoctor (GUI for Disk Recovery or Deleted Partitions and Corrupted SFS Partitions.)
- FakeFastmem (Adds FastMem on Wanderer)
- Updated Zune Libraries
- Removed from AROS One the program "RNOPublisher", those interested can download it from Aminet

AROS One Graphic Improvements:
- Mirror Effect Application Icons
- Glow effect on drawer icons
- Updated External Commands for ZuneARC
- Retouching 2 OS4-MOS Style Workbench Windows Skins
- New AviBuild Skin
- New Zune ARC Skins
- New Skin for MeteMP3
- New Skin for MP3 Player
- New Skin for FrameBuild
- New Skins for HarmonyPlayer
- 3 New Skins for MPlayer
- 3 New Skins for MP3 ZAMP

Test Video: DualBoot - AROS One / Win10 (for optimal viewing set the video to 720p)

AROS One x86, Installazione su VMVare: Tutorial Video (for optimal viewing set the video to 720p)

AROS One x86, Installazione HD su VirtualBox: Tutorial Video (for optimal viewing set the video to 720p)

AROS One x86 su PC Reale Inspiron Mini 9: Tutorial Video (for optimal viewing set the video to 720p)
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Nippon Safes Amiga and PC are now freeware thanks to the right holders !
Posted by dlfrsilver - 17 March 2021 22:51
dlfrsilver's Avatar  Nippon Safes Inc. is Declared Freeware
Exciting news! Thanks to the tremendous effort of Damiano Gerli and the generosity of original game authors, Marco Caprelli, Paolo Costabel, Massimo Magnasciutti and producer Bruno Boz, we are happy to announce the freeware release of the game Nippon Safes Inc.
This is a small but fun game created in 1992 by the small Italian studio DYNABYTE divisione EUCLIDEA s.r.l. You can read about the game and the history of Dynabyte in more detail on Damiano’s Blog, the Genesis Temple. (

Both DOS and Amiga versions have been declared freeware, with permission to modify the files, which makes it possible to disable the manual protection. Nevertheless, we are distributing scanned copies of the manual as well. You can grab your copies from our games page (
The game itself has been supported since ScummVM 0.10.0, which was released in 2007.
Have fun and enjoy another great freeware point-and-click adventure!
PS. If you happen to own boxes of The Big Red Adventure and Tequila & Boom Boom titles from the same developer and have the ability to provide high-res scans of those, please contact sev.
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