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abime.net is copyright 2001-2023 by Astruc Pierre, also known as RCK.
Readers may not modify, publish, transmit or in any way exploit any of the contents of this site, in whole or in part, without the express prior permission of the copyright holder. Direct comments to the appropriate person. All rights reserved.

   
Forest of Illusion
Posted by TCD - 20 May 2023 14:39
TCD's Avatar  A new Scorpion game based on the Castle of Illusion series is in works by DomKid: https://www.youtube.com/watch?v=66WqbNgJMWs
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Public Release of MorphOS 3.18
Posted by jPV - 19 May 2023 12:10
jPV's Avatar  News from the MorphOS Team:


The MorphOS development team is proud to announce the public release of MorphOS 3.18! This new release includes several new applications such as Hex - a scriptable file/RAM/disk hex editor, ArchiveIt - a ZIP archiver/unarchiver application and Thermals - an app displaying thermal and fan information and graphs.


In addition, MorphOS 3.18 supports Samba 2 and 3 network share browsing and mounting in the Ambient desktop.


Radeon drivers have been updated to better support dual monitors, more graphics card models and 3D, including updated TinyGL library and drivers. We have also improved Realtek 8168 ethernet drivers with support for more card variants and enhanced networking stability on PCI express systems like PowerMac G5 11,2. USB input device connectivity issues on supported CyrusPlus 5040 systems have been corrected.


Many other system components and libraries have also been bugfixed and improved, including MUI, Netstack, Filesysbox.


For a more extensive overview of the changes included in MorphOS 3.18, please read our release notes.


We strongly urge new users to carefully read our installation and troubleshooting guides before they attempt to install MorphOS for the first time. Existing users can upgrade via the familiar procedure but are encouraged to read the guides as well. MorphOS 3.18 is available for download in our files section.
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AGuide Viewer released
Posted by rkidd7952 - 10 May 2023 05:52
AGuide Viewer is a reader for AmigaGuide documents implemented as a browser extension. It is tested with Firefox (Windows, Linux) and Chromium (Linux).

In principle, it should work with Chrome in developer mode, although I have not tried it.



This is the initial beta release. The reader is useful at this point, although I'm sure there are bugs to be found.

https://github.com/rkidd7952/aguide-...eases/tag/v0.1
https://github.com/rkidd7952/aguide-viewer
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Hollywood Compile Multiplatform
Posted by AMIGASYSTEM - 08 May 2023 17:08
AMIGASYSTEM's Avatar 





Author: Yannick Buchy (papiosaur)

Hollywood Compile v1.1: Download (All versions)

Hollywood Compile: interface for OS3, OS4, MOS, and AROS that uses the Hollywood command to compile Hollywood scripts.

The script can be loaded or dragged to the GUI, then just select the platform and click Create Executable, the executables will be saved in the same location where the script resides, with the extensions: -68k, -os4, -mos and -aros.

As it happens ultimanently for many Multiplatform software, the various icons for each OS were created by me.
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WHDLoad 18.9 released
Posted by TCD - 05 May 2023 08:26
TCD's Avatar  A new version of WHDLoad has been released. It can be downloaded from the WHDLoad main page as usual.

Here are the changes:
Quote:
*** 18.9 (01.05.2023)
- fix: fixed possible race condition when using XPK compressed files
and multiple data directories, if a compressed file with the
same name was contained in two consecutive data dirs and was
the last compressed in the first dir and the first compressed
one in the subsequent dir it was preloaded two times and the
second one got visible to the installed program, this has been
corrected now
- fix: the Slave structure flag EmulDivZero now also works on 68010,
in previous version it always faulted (missing support for
different stack frame format on the 68010)
- fix: DIC option SkipTrack was broken in version 1.2, now fixed with
version 1.3 (CFou!)
- new: new local option ExecuteArgs to supply arguments to the
scripts/programs called via the ExecuteCleanup/Startup/...
options, using this it becomes possible to control the
behavior of the scripts in single install without the need to
have many different Execute* scripts
- new: if started from Workbench WHDLoad now opens a window
CON:////WHDLoad .../AUTO/CLOSE/WAIT for the ExecuteCleanup and
ExecuteStartup scripts which opens if there is any output
- chg: option Cache/S can also be specified in the global
configuration file (Tomaz)
- new: the kick13 emulation now also supports the WHDCtrl resident
command which can be used to quit WHDLoad, because the boot
CLI under 1.3 does not run resident commands a patch has been
implemented to add this feature (Hexaae)
- fix: now resload_ListFiles is able to list the install root
directory also when listing from cached files, this was broken
since the introduction of the feature to list cached files in
release 18.7, which broke for example Gauntlet3 (issue #6077)
- fix: depending on the already used chip memory WHDLoad has
corrupted read/write data (all io related Resload functions),
if the file cache feature wasn't used (NoWriteCache or
NoFileCache set), this may have corrupted saved data! this bug
has been introduced in WHDLoad release 18.4, thanks to DJ Mike
for reporting/testing (issue #6078)
- chg: the options ExecutePostDisk and ExecutePreDisk are now working
as intended/documented, previously they were called only once
(issue #5880)
- fix: RawDIC has been updated to version 6.1 which fixes
compatibility with imager slaves which used DoubleInc and one
track too much in the tracklist (e.g. Beast)
- fix: made EmulChk working on 68010 (issue #6137)
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icon  I ADORE MY 64 - New Documentary Film - KICKSTARTER PREVIEW !
Posted by Marcio D. - 02 May 2023 02:23
Many Amiga fans started as Commodore 64 fans, so I hope you don't mind me posting about this here.


Preview video: https://www.youtube.com/watch?v=huzRxVdrwUY???


From Jeff Schaap - producer:
Quote:
It's finally here! I'd like to extend an invitation to everyone in the Commodore community to watch and provide feedback on this preview of the independent film I've been developing called I Adore My 64.

Since the film will focus on the incredible impact the Commodore 64 has had and feature the community that keeps its legacy alive, it seems only fitting to have the community's input on it. Your thoughts and insights are welcomed and can be left in the comment section of the video.

Please feel free to share it with other Commodore groups that you may participate in. Additional exposure will only help the film as it ramps up toward a Kickstarter campaign.


To stay up to date on its development visit: https://www.iadoremy64film.com??

Learn more about Jeff: https://www.youtube.com/watch?v=PnDN6wHgGUk??


P.S. Jeff is also an Amiga fan, so if this C64 documentary does well, we might see him do one for the Miggy !


"Mi Amore, Amiga" ?

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64-bit AROS 20230430-1 Is Available
Posted by AMIGASYSTEM - 02 May 2023 00:38
AMIGASYSTEM's Avatar  A new version of 64-bit AROS is now available. It contains changes and improvements implemented in first quarter 2023.

You can find the full change log below. Enjoy!

The release can be downloaded from:
https://github.com/deadw00d/AROS/rel...v11_20230430-1
https://axrt.org/downloads-aros

Also, for the first time, an alpha version of native AROS for 64-bit PCs is available.

You can run it on a virtual machine or real hardware (support and stability varies; list of known issues below).

It can be downloaded from: https://axrt.org/development/aros-pc-x86_64-alpha-6.zip

Change log
Quote:


AROS ABIv11 20230430-1 changes:

Functionalities:
Implemented network driver for certain nVidia chipsets (Neil)
Synchronize Zune configuration across all builds (deadwood)
Restore build and functioning on pc-x86_64 AROS (deadwood)
Make native kernel more reselient in case of early error (deadwood, Kalamatee)
Added broadcom4400.device network driver (Neil)
Synchronize on use of ISO-8859-2 for Polish across all builds (deadwood)
First working version of nvme.device is available (Kalamatee)
Implemented FORMAT64 and SEEK64 commands in ahci.device (Kalamatee)
Stabilized handling of WARM reset, implemented missing shutdown handlers (Kalamatee)
Requesters add scroll bars if too much text is shown (Kalamatee)

64-bit support:
Correct size of fpos_t and ino_t C library types (deadwood)

68k support:

ARM support:

muimaster.library (bugs: MUI_Request not compiling) (deadwood)
Restore build of armhf AROS (deadwood)

Updates:
AROS build system (Kalamatee)
libz 1.2.13 (Kalamatee)
libpng 1.6.39 / png.library v53.2 (Kalamatee)
freetype 2.13.0 / freetype2.library v6.6 (Kalamatee)
libudis86 (Kalamatee)

Functional fixes:

Correctly handle __stdiowin when also using C library (deadwood)
gl.library (bugs: race condition during initialization) (deadwood)
hostgl.library (make it work with newer 64-bit hosts) (deadwood)
exec.library (bugs: wrong disassembly due to wrong start address) (deadwood)
ata.device (bugs: media insert/eject detection not working) (deadwood)
muimaster.library (bugs: MUIA_String_Acknowledge not readable) (deadwood)
png.datatype (bugs: 1-bit APLHA pngs not supported) (deadwood)
fat-handler (bugs: partition check too strict) (deadwood)
InstallAROS (bugs: not working with > 2GB RAM) (deadwood)
dos.library (bugs: SFS not working with > 4GB RAM) (deadwood)
C:Install-Grub2 (bugs: not working with > 4GB RAM) (deadwood)
GCC (bugs: sometimes generates non-loadable executables) (deadwood)
Kernel (bugs: wrong configuration of IRQ pins in IO-APIC, TaskReady list damaged) (deadwood)
Area.mui (bugs: events sent when not expected to) (deadwood)
pciusb.device (bugs: EeePC USB boot not working) (Neil)
Register.mui (bugs: tab text cannot be formatted) (deadwood)
String.mui, Area.mui, Cycle.mui (bugs: setting same value is causing notification) (deadwood)
pciusb.device (bugs: too long boot delay on AspireOne ZG5) (Neil)
ntfs-handler (bugs: accessing non existent entries) (Kalamatee)
DiskInfo (recognize more filesystems) (Kalamatee)
pciusb.device (workaround for MosChip MCS9990, detect addtional ports) (Kalamatee)
Kernel (bugs: SSE registers not preserved during interrupt) (Kalamatee)
timer.device (bugs: can issues interrupt after warm reboot) (Kalamatee)
Cecoration (bugs: wrong rendering of paletted pngs) (Kalamatee)
i8042.hidd (bugs: regression in mouse detection) (deadwood)
crt.library (bugs: wrong time returned by clock_gettime) (deadwood)

Stability fixes:
graphics.library (bugs: boot driver not unregistered correctly) (deadwood)
MultiView (bugs: crash in About window when using amigaguide.datatype) (deadwood)
exec.library (bugs: crash when showing disassembly in alert requester) (deadwood)
Prefs/ScreenMode (bugs: crash on certain drivers) (deadwood)
acpica.library (deadwood)

Native version known issues:
- USB mouse/keyboard is only detected is connected during boot
- delay ~10 seconds when booting SATA disk
- nvme.device/SFS error in VirtualBox when installing
- possible NVME crash on some hardware, add 'NVME=disable' to grub command line as a workaround
- if you experience issues booting, try adding 'noacpi' or 'noioapic' to grub command line

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Denise 2.0 released!
Posted by amilo3438 - 26 April 2023 18:03
https://sourceforge.net/projects/deniseemu/

Along with the Commodore 64, Denise now in version 2.0 got the Amiga 500 and Amiga 1000 emulation!

It comes with an integrated Aros kick rom, similar to WinUAE.
But for a better experience, I recommend using the real one instead. (1.2 or 1.3)

For now, it only seems to support the .adf or ext.adf file extension. (so no .dms or .ipf support)

If we are talking about compatibility, it can be said that it is already quite compatible.
(but I don't mean to compare it with the far advanced WinUAE emulator)

I tested it a little bit mostly in A500 OCS & ECS 1.3 KS 512+512 configuration and found it pretty usable even in this early version as a basic A500 emulator.

So, what I tried it with was actually everything I used when testing previous versions of the WinUAE emulator.

So what I found to not work well for now:

Games:
Mission Elevator (1987)(Softgold).adf (Note: need OCS 1.2 512 to work) ... known sound problem that WinUAE also had in old versions!
Pinball Dreams (1992)(21st Century).adf ... only Beat-Box after loading won't to work! (but works fine in dual disc version)

Demos:
TEK-Rampage.adf ... some glitches on colored circles part!
Substance-Existance.adf ... after a while crashes the emulator!


Unfortunately, since it only reads .adf, that prevented me from testing it a little more seriously, but it wasn't bad either.

I can already say, if there is no other A500 emulator, I would not be dissatisfied.

Cheers!
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Denise 2.0 released!
Posted by amilo3438 - 26 April 2023 17:59
https://sourceforge.net/projects/deniseemu/

---------------------------------------------------------------------------------------------------------------
EDIT:

Nightly (or beta) build can be found in: https://ci.appveyor.com/project/piciji/denise/history
(click on "Current build", choose your OS under Job name, click on tab "Artifacts", download)

Author of the Denise (PiCiJi) has opend a new thread in support.Other:
Denise bugfixes and improvements = https://eab.abime.net/showthread.php?t=114427
---------------------------------------------------------------------------------------------------------------

Along with the Commodore 64, Denise now in version 2.0 got the Amiga 500 and Amiga 1000 emulation!

It comes with an integrated Aros kick rom, similar to WinUAE.
But for a better experience, I recommend using the real one instead. (1.2 or 1.3)

For now, it only seems to support the .adf or ext.adf file extension. (so for now no .dms or .ipf support)

If we are talking about compatibility, it can be said that it is already quite compatible.
(but I don't mean to compare it with the far advanced WinUAE emulator)

I tested it a little bit in A500 OCS & ECS 1.3 KS 512+512 configuration and found it pretty usable even in this early version as a basic A500 emulator.

So, what I tried it with was actually everything I used when testing previous versions of the WinUAE emulator.

What not work well in this version:

Games:

Mission Elevator (1987)(Softgold).adf (Note: need OCS 1.2 512 to work) ... known sound problem that WinUAE also had in old versions! Edit: Fixed in nightly!

Pinball Dreams (1992)(21st Century).adf ... only Beat-Box after loading won't to work! (but works fine in dual disc version) Edit: Fixed in nightly!


Demos:

TEK-Rampage.adf ... some glitches on colored circles part! Edit: Fixed in nightly!

Substance-Existance.adf ... after a while crashes the emulator! EDIT: But only after a HARD reset! (if loaded on clean start A500 1.3 512+512, works fine with some glitches on vector objects)


Unfortunately, since it only reads .adf, that prevented me from testing it a little more seriously, but it wasn't bad either.

I can already say, if there is no other A500 emulator, I would not be dissatisfied.

Cheers!
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Passione Amiga #13 (May 2023) is published!
Posted by passioneamiga - 26 April 2023 01:05


In this number:
  • Video Games: Boxx 4, Rick Dangerous Enhanced Version, Xevious 1200, Hop to the Top, Tenebra, AmiSnakes, JBoulder, Geo's Quest 2 In Search of Queen Lorraine
  • Review: Boing!
  • Reportage Passione Amiga spring 2023 edition
  • Article: We are all collectors
  • AmigaOS 3.2.2
  • Blender course, part 5
  • The wit of the Amiga community
  • Interview with Newel
  • And also: Games news, Tech news, Tricks and Solutions, Demo Scene, New Talents, Readers Mail
in distribution from May 1, 2023


48 A4 color pages entirely dedicated to the Amiga!


Available in paper format: https://amzn.eu/d/dkjiX1I

and in digital format: https://amzn.eu/d/9tFMFye
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JoingGUI Released
Posted by AMIGASYSTEM - 20 April 2023 21:15
AMIGASYSTEM's Avatar 




JoingGUI v1.1

Author: Papiosaur (Yannick Buchy)


JoingGUI v1.1 for OS3/OS4/AROS/MOS: Download

JoingGUI, a small cross-platform program developed with Hollywood: A GUI for the Join command.

This interface uses the Join command included in your system. The interface
makes it easy to join multiple files in one big. For the moment, many formats have been attached successfully:


- ISO
- VOB
- MP3
- PNG (DualPNG icon)
- TXT

Other formats are probably compatible but not tested, if you know of any, please
let
me know.

The interface uses the Hollywood RapaGUI external module.
Other GUI are under study (FFMPEG, file conversion, etc.).
Don't hesitate to contact me if you want a specific project.

Thanks a lot to:
- MorphOS Team for MorphOS
- Andreas Falkenhahn for Hollywood and plugins
- Bernd Assenmacher for his code source to begin in Hollywood
- Beworld for his help
- jPV for his help
- AMIGASYSTEM for tests on others plateforms and for the icons
- Plouf for his help
- MorphOS french users for their encouragements ;-)

History

1.1 - add executable for AmigaOS4.x, AmigaOS3.x and AROS
- add icons realised by AMIGASYSTEM
- remove the filters for the files proposed by AMIGASYSTEM and Jedi

1.0 - first public release for MorphOS
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New Amiga game: Tenebra!
Posted by Haplo - 16 April 2023 14:31
Hi all,

The Amiga version of my game Tenebra is finally ready: https://h4plo.itch.io/tenebra

Tenebra is an atmospheric puzzle game with rogue-like aesthetics. Guide the hapless protagonist to the exit, but also keep in mind that he is afraid of darkness and refuses to walk in the dark areas.

Move torches around, push lights on rails, find keys to doors, light up cold braziers, pass through archways that collapse behind you, find oil barrels to make your torches brighter, squeeze through cracks in broken walls, fix broken rails with a hammer, illuminate the sensors to open the exits... do whatever it takes to get out of there!

It comes in two flavours; classic 8-bit looks (non-interlaced) and enhanced looks (interlaced).








I hope you will enjoy it!
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New Web-based Amiga Icon Editor: DPaint.js
Posted by Steffest - 11 April 2023 10:19


Hey!
I'm introducing a new project: DPaint.js

DPaint.js is a web-based image editor with a focus on Amiga File Formats.
It can read/write all types of Amiga icons and read/write IFF images.

I mainly created it because I wanted a modern tool to create Amiga icons,
with a focus on color reduction and dithering to quickly transform modern images to old-school icons, and to directly edit files on ADF disks without spinning up an emulator.

It turned into a pretty nice pixel tool, with layers, masks, selections, effects, blend modes, ...

Available at https://www.stef.be/dpaint/
No download, it runs in your browser, free and open source.

There's a small demo video on the Amiga specific features on https://www.youtube.com/watch?v=Dj_tbgL3ubM

It's currently still in alpha-stage: bugs and missing features will be there.
Bug reports and feature requests are welcome.
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ApolloBoot OMNI R9.1 Released
Posted by willemdrijver - 31 March 2023 15:16
ApolloBoot OMNI R9.1 is released and available for free for all registered users??
Multi-boot OS Solution for all popular OS-es for Apollo V4

* Run up to TEN different OS distro’s from ONE single CF-Card
ApolloOS|Coffin|AmiKit|AOS133|31|39|3141|322|Caffeine|MacOS + EmuTOS bonus on SD-Card
* Easy automated installers for all OS-es incl. graphics, networking & tools
* Seamless switching between OS-es without powercycle
* Shared “Personal:” and “Archives:” Partitions accessible from all OS-es
* Integrated TinyLauncher for Quick, Clean & Easy launch of Games & Demos
* Cross-Mount all OS-drives into current OS (X-Mount)
* Automated detection and softkick correct Kickstart ROM for each OS
* Tools menu for Harddisk, Back-up, Update, ApolloMap & ApolloFlash

https://youtu.be/Tg96yl8HHFQ - See how ApolloBoot works in real live demo
??https://discord.gg/r4kGTM5XGh - Join us at Apollo Discord to revive Amiga together
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New Hippoplayer Playlist by Jogeir Liljedahl
Posted by spoUP - 31 March 2023 11:46
Today we are proud to present the "Mostly Exotic Favs" playlist by the great Jogeir Liljedahl, have an awesome friday everyone!

https://hippoplayer.se/WB.html?playl...xotic-Favs.prg
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